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Quake 4 complete list of console commands


Quake 4 complete list of console commands
« : Iulie 22, 2012, 05:03:15 p.m. »
Quake 4 complete list of console commands


Editor Commands    
editAFs    launches the in-game Articulated Figure Editor
editCVars    edit cvars
editDecls    launches the in-game Declaration Editor
editFX    launches the fx editor
editFX_play    plays current effect in fx editor
editFX_playlooping    plays current effect in fx editor as looping effect
editFX_stop    stops current effect in fx editor
editGUIs    launches the GUI Editor
editLights    launches the in-game Light Editor
editMaterials    launches the Material Editor
editor    launches the level editor Radiant
editPDAs    launches the in-game PDA Editor
editPlaybacks    launches the playback editor
editReverb    launches the reverb editor
editScripts    launches the in-game Script Editor
editSounds    launches the in-game Sound Editor
Export Commands    
exportCmpMD5R    Export all MD5R models in a compressed form
exportMD5R    Export all MD5R models
exportmodels    exports models
List Commands    
listActiveEntities    lists active game entities
listActiveSounds    list the active sounds
listAF    lists articulated figures
listAllDecls    lists every single decl, not just the summary
listAnims    lists all animations
listAudios    lists Audios
listBinds    lists key bindings
listClasses    lists game classes
listClients    list all clients connected to the server
listCmds    lists commands
listCollisionModels    lists collision models
listCvars    lists cvars
listDecls    lists all decls
listDictKeys    lists all keys used by dictionaries
listDictValues    lists all values used by dictionaries
listEffects    lists effect decls
listEmails    lists Emails
listEntities    lists game entities
listEntityDefs    lists entity defs
listEntityStats    lists global entity stats
listGameCmds    lists game commands
listGuis    lists guis
listHuffmanFrequencies    lists decl text character frequencies
listImageReferences    lists materials and models referencing an image pattern
listImages    lists images
listImagesRaven    lists images (Raven)
listInstances    lists instances
listLines    lists all debug lines
listLipsyncs    lists lip sync decls
listMapEntities    lists map entity numbers
listMaterials    lists materials
listMaterialTypes    lists material types
listModelDefs    lists model defs
listModels    lists all models
listModes    lists all video modes
listMonsters    lists monsters
listPDAs    lists PDAs
listPlaybacks    lists playback decls
listRenderEffectDefs    lists the effect defs
listRenderEntityDefs    lists the entity defs
listRendererCmds    lists renderer commands
listRendeArLightDefs    lists the light defs
listServers    lists scanned servers
listSkins    lists skins
listSoundCmds    lists sound commands
listSoundDecoders    list active sound decoders
listSounds    lists all sounds
listSoundShaders    lists sound shaders
listSpawnArgs    list the spawn args of an entity
listSpawnIds    lists map entity numbers
listSystemCmds    lists system commands
listTables    lists tables
listThreads    lists script threads
listToolCmds    lists tool commands
listVertexCache    lists vertex cache
listVideos    lists Videos
General Commands    
aasStats    shows AAS stats
activateEditor    activates the currently open editor
addarrow    adds a debug arrow
addChatLine    internal use - core to game chat lines
addFriend    
addIcon    adds a test icon
addline    adds a debug line
ai_debugFilter    ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at)
apState    prints AP state
aviCmdDemo    writes AVIs for a command demo
aviDemo    writes AVIs for a demo
aviGame    writes AVIs for the current game
benchmark    benchmark
bind    binds a command to a key
bindRagdoll    binds ragdoll at the current drag position
bindunbindtwo    binds a key but unbinds it first if there are more than two binds
blinkline    blinks a debug line
buildNotes    build notes about the current map
bundler    Setup the bundler settings
call    calls script function and prints out return val
centerview    centers the view
checkNewVersion    check if a new version of the game is available
checkSave    tests save system
clear    clears the console
clearAssetLog    clears log of all the assets loaded
clearLights    clears all lights
clientCallVote    call a vote: clientCallVote si_.. proposed_value
clientMessageMode    ingame gui message mode
clientVoiceChat    voice chats: clientVoiceChat
clientVoiceChatTeam    team voice chats: clientVoiceChat
clientvoicemute    mute the specified player's incoming voicechat
clientvoiceunmute    unmute the specified player's incoming voicechat
clientVote    cast your vote: clientVote yes | no
collisionModelInfo    shows collision model info
combineCubeImages    combines six images for roq compression
compressDemo    compresses a demo file
conDump    dumps the console text to a file
connect    connects to a server
crash    causes a crash
createCM    creates a .cm file for a map
cvar_restart    restart the cvar system
damage    apply damage to an entity
debugger    launches the Script Debugger
dec    decrements the cvar integer value
DecrementCVar    Decrement CVar
deleteSelected    deletes selected entity
demoShot    writes a screenshot for a demo
devmap    loads a map in developer mode
dir    lists a folder
dirtree    lists a folder with subfolders
disasmScript    disassembles script
disconnect    disconnects from a game
dmap    compiles a map
echo    prints text
emote    plays an emote
entview    launches the game entity viewer
envshot    takes an environment shot
error    causes an error
evaluateMPPerformance    spawns serveral player models
exec    Aexecutes a config file
execMachineSpec    execs the appropriate config files and sets cvars based on com_machineSpec
execMPMachineSpec    sets cvars for multiplayer
exit    exits the game
exitCmdDemo    exits a command demo
extract_tactical    pulls tactical information for the current position.
fadeSound    fades all sound by X decibles over Y seconds
fadeSoundClass    fade the specified sound class
finishBuild    finishes the build process
flashlight    toggle actor's flashlight
forceTeamChange    force team change: forceTeamChange
freeze    freezes the game for a number of seconds
game_memory    displays game class info
gameError    causes a game error
gameKick    same as kick, but recognizes player names
getFriends    gets your list of friends
getServers    get all of the servers from the master server
getviewpos    prints the current view position
gfxInfo    show graphics info
give    gives one or more items
god    enables god mode
heartbeat    send a heartbeat to the the master servers
help    shows help
hitch    hitches the game
in_restart    restarts the input system
inc    increments the cvar integer value
IncrementCVar    Increment CVar
jump    jumps to a specific debug jump point
keepTestModel    keeps the last test model in the game
kick    kick a client by connection number
kill    kills the player
killMessage    prints a fake death message
killMonsters    removes all monsters
killMoveables    removes all moveables
killRagdolls    removes all ragdolls
AkillVehicles    kills all vehicles
lanScan    scans LAN for servers
loadGame    loads a game
localizeGuis    localize gui file
localizeLipsyncs    localize lipsyncs
localizeMaps    localize map files
localizeValidateLipsyncs    ensures the emotions in the localized strings match those in the English string
localizeValidateStrings    makes sure each string exists and is localised
logview    launches the game log viewer
makeAmbientMap    makes an ambient map
makeLoadScreens    Stub to keep the game from erroring out on startup when building load screens
MakeMegaTexture    processes giant images
map    loads a map
memoryDump    creates a memory dump
memoryDumpCompressed    creates a compressed memory dump
modulateLights    modifies shader parms on all lights
modview    launches the model viewer
netScan    scans internet for servers
nextAnim    shows next animation on test model
nextFrame    shows next animation frame on test model
nextGUI    teleport the player to the next func_static with a gui
nextjumppoint    jumps to the next debug jump point
nextMap    loads the next map on the server
noclip    disables collision detection for the player
notarget    disables the player as a target
parse    prints tokenized string
path    lists search paths
phonemeGen    generates phonemes for text/wav combination
playCmdDemo    plays back a command demo
playDemo    plays back a demo
playerModel    sets the given model on the player
playNetDemo    playback a network demo
playNetTimeDemo    run a timedemo on a network demo
popLight    removes the last created light
prevAnim    shows previous animation on test model
prevFrame    shows previous animation frame on test model
prevjumppoint    jumps to the previous debug jump point
printAF    prints an articulated figure
printAudio    prints an Video
printEffects    prints effects
printEmail    prints an Email
printEntityDef    prints an entity def
printLipsyncs    prints lip syncs
printMaterial    prints a material
printMaterialTypes    prints material types
printMemInfo    prints memory debugging data
printModel    prints model info
printModelDefs    prints a model def
printPDA    prints an PDA
printPlaybacks    prints playbacks
printSkin    prints a skin
printSoundShader    prints a sound shader
printTable    prints a table
printVideo    prints a Audio
promptKey    prompt and sets the CD Key
QANotes    qa notes about the current map
quit    quits the game
rcon    sends remote console command to server
reconnect    reconnect to the last server we tried to connect to
recordDemo    records a demo
recordNetDemo    start recording a network demo
reexportmodels    reexports models
regenerateWorld    regenerates all interactions
reloadanims    reloads animations
reloadARBprograms    reloads ARB programs
reloadDecls    reloads decls
reloadEngine    reloAads the engine down to including the file system
reloadFAS    reloads the viseme data
reloadGuis    reloads guis
reloadImages    reloads images
reloadLanguage    reload language dict
reloadModels    reloads models
reloadScript    reloads scripts
reloadShaders    reloads the hardware shader programs
reloadSounds    reloads all sounds
reloadSurface    reloads the decl and images for selected surface
remove    removes an entity
removeClientFromBanList    removes a client id from the ban list
removeFriend    
removeline    removes a debug line
renderbump    renders a bump map
renderbumpFlat    renders a flat bump map
renderbumpFlatGUI    launches the renderbump flat gui
reportImageDuplication    checks all referenced images for duplications
reportSurfaceAreas    lists all used materials sorted by surface area
resaveDecl    resaves a decl or every decl of a certain type
rescanSI    internal - rescan serverinfo cvars and tell game
reset    resets a cvar
roq    encodes a roq file
runAAS    compiles an AAS file for a map
runAASDir    compiles AAS files for all maps in a folder
runAASTactical    calculates tactical features for an AAS file
runReach    calculates reachability for an AAS file
s_restart    restarts the sound system
saveGame    saves a game
SaveGameRefreshList    refresh the gui's save list
saveLights    saves all lights to the .map file
saveMoveables    save all moveables to the .map file
saveParticles    saves all lights to the .map file
saveRagdolls    save all ragdoll poses to the .map file
saveSelected    saves the selected entity to the .map file
say    text chat
sayTeam    team text chat
screenshot    takes a tga screenshot
screeAnshotJpeg    takes a jpg screenshot
script    executes a line of script
serverForceReady    force all players ready
serverInfo    shows server info
serverMapRestart    restart the current game
serverNextMap    change to the next map
set    sets a cvar
seta    sets a cvar and flags it as archive
setInstance    sets a player's world instance
setMachineSpec    detects system capabilities and sets com_machineSpec to appropriate value
setPlayerGravity    sets players local gravity
setPMCVars    Resets player movement cvars
sets    sets a cvar and flags it as server info
sett    sets a cvar and flags it as tool
setu    sets a cvar and flags it as user info
setviewpos    sets the current view position
shakesGen    generates shake data for sound shaders
showDictMemory    shows memory used by dictionaries
showInteractionMemory    shows memory used by interactions
showMemAlloc    Prints outstanding mem_alloc tags -- Debug only
showMemory    gives a reasonably detailed account of memory usage
showStringMemory    shows memory used by strings
showTriSurfMemory    shows memory used by triangle surfaces
sizeDown    makes the rendered view smaller
sizeUp    makes the rendered view larger
soundLog    list the number of times sounds have been played
spawn    spawns a game entity
spawnGUI    spawn gui
spawnServer    spawns a server
startBuild    prepares to make a build
stopNetDemo    stop playing/recording a network demo
stopRecording    stops demo recording
tabComplete    tab completes it's argument
teleport    teleports the player to an entity location
testAnim    tests an animation
testBlend    tests animation blending
testDamage    tests a Adamage def
testDeath    tests death
testGUI    tests a gui
testid    output the string for the specified id.
testImage    displays the given image centered on screen
testLight    tests a light
testmap    tests a map
testModel    tests a model
testParticleStopTime    tests particle stop time on a test model
testPointLight    tests a point light
testSave    writes out a test savegame
testShaderParm    sets a shaderParm on an existing testModel
testSIMD    test SIMD code
testSkin    tests a skin on an existing testModel
testSound    tests a sound
testStandaloneVideo    displays the a standalone cinematic
testVideo    displays the given cinematic
timeCmdDemo    times a command demo
timeDemo    times a demo
timeDemoQuit    times a demo and quits
toggle    toggles a cvar
touch    touches a decl
touchFile    touches a file
touchFileList    touches a list of files
touchGui    touches a gui
touchModel    touches a model
trigger    triggers an entity
unbind    unbinds any command from a key
unbindall    unbinds any commands from all keys
unbindRagdoll    unbinds the selected ragdoll
undying    enables undying mode (take damage down to 1 health, but do not die)
updateUI    internal - cause a sync down of game-modified userinfo
verifyServerSettings    verifies the game type can be played on the map
vid_restart    restarts renderSystem
viewNotes    notes about the current map
vstr    inserts the current value of a cvar as command text
wait    delays remaining buffered commands one or more frames
weaponSplat    projects a blood splat on the player weapon
where    prints the current view position
writeAssetLog    generates log file of all the assets loaded
writeCmdDemo    writes a command demo
writeConfig    writes a config file
WriteConfiguration    WriteConfiguration
writeDeclFile    writes all currently parsed decls to a file
writePrecache    writes precache commands
writeProgramImages    write program formulated targas to compression dir
writeRDF    write RDF file
WriteServerConfig    Writes all server related cvars out to the filename provided

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