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Quake 4 complete list of console variables


Quake 4 complete list of console variables
« : Iulie 22, 2012, 05:04:05 p.m. »
Quake 4 complete list of console variables


Variables
We are working on sorting and explaining the variables, so this section will be frequently updated until we are done.


com_Limits "0
com_logDemos "0
com_logMPStats "0
com_machineSpec "2
com_MakeLoadScreens "0
com_makingBuild "0
com_memoryMarker "-1
com_minTics "1
com_preciseTic "1
com_preloadDemos "0
com_purgeAll "0
com_QuickLoad "0
com_showAngles "0
com_showAsyncStats "0
com_showDemo "0
com_showFPS "1
com_showMemAllocTags "0
com_showMemoryUsage "0
com_showSoundDecoders "0
com_showTics "0
com_SingleDeclFile "0
com_skipGameDraw "0
com_skipLevelLoadPause "0
com_skipRenderer "0
com_speeds "0
com_syncGameFrame "0
com_systemRam "1024
com_timestampPrints "0
com_uniqueWarnings "0
com_updateLoadSize "0
com_videoRam "256
com_wipeSeconds "1
com_WriteSingleDeclFile "0
con_noPrint "1
con_notifyTime "3
con_speed "3
decl_show "0
demo_debug "0
demo_enforceFS "0
demo_scale "1.0
developer "0
fas_blendBias "1.5
fas_debug "0
fas_intensityBias "0
fas_threshhold0 "60
fas_threshhold1 "30
fas_timeOffset "50
fs_basepath "G:/Q4
fs_caseSensitiveOS "0
fs_cdpath "
fs_copyfiles "0
fs_debug "0
fs_devpath "G:/Q4
fs_game "q4base
fs_game_base "
fs_importpath "
fs_mapPaks "0
fs_restrict "0
fs_savepath "G:/Q4
fs_searchAddons "0
g_allowVehicleGunOverheat "1
g_announcerDelay "1000
g_armorProtection "0.66667
g_armorProtectionMP "0.66667
g_blobSize "1
g_blobTime "1
g_brassTime "1
g_cinematic "1
g_cinematicMaxSkipTime "600
g_crosshairCharInfoFar "1
g_crosshairColor "1 1 0 1
g_crosshairCustom "1
g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_railgun.tga
g_crosshairSize "32
g_currentPlayback "
g_debugAnim "-1
g_debugBounds "0
g_debugCinematic "0
g_debugDamage "0
g_debugMove "0
g_debugMover "0
g_debugScript "0
g_debugState "0
g_debugTriggers "0
g_debugVehicle "0
g_debugVehicleAI "0
g_debugVehicleDriver "0
g_debugWeapon "0
g_decals "1
g_disasm "0
g_doubleVision "1
g_dragDamping "0.5
g_dragEntity "0
g_dragShowSelection "0
g_dropItemRotation "
g_dvAmplitude "0.001
g_dvFrequency "0.5
g_dvTime "1
g_earthquake "1
g_editEntityDistance "512
g_editEntityMode "0
g_editEntityTextDistance "256
g_exportMask "
g_favoritesList "
g_flushSave "0
g_forceUndying "0
g_fov "90
g_frametime "0
g_friendsList "
g_gameReviewPause "15
g_gravity "1066
g_gunPitch "0
g_gunRoll "0
g_gunViewStyle "0
g_gunX "0
g_gunY "0
g_gunYaw "0
g_gunZ "0
g_healthTakeAmt "5
g_healthTakeLimit "25
g_healthTakeTime "5
g_keepEntityStats "0
g_kickAmplitude "0.0001
g_kickTime "1
g_knockback "1000
g_log "0
g_mapCycle "mapcycle
g_maxShowDistance "128
g_monsters "1
g_mp_gravity "800
g_mpWeaponAngleScale "0
g_muzzleFlash "1
g_nightmare "0
g_password "
g_perfTest_aiNoDodge "0
g_perfTest_aiNoObstacleAvoid "0
g_perfTest_aiNoRagdoll "0
g_perfTest_aiNoVisTrace "0
g_perfTest_aiStationary "0
g_perfTest_aiUndying "0
g_perfTest_hitscanBBox "0
g_perfTest_hitscanShort "0
g_perfTest_noJointTransform "0
g_perfTest_noPlayerFocus "0
g_perfTest_noProjectiles "0
g_perfTest_weaponNoFX "0
g_playPlayback "0
g_projectileLights "1
g_recordPlayback "0
g_showActiveEntities "0
g_showAreaClipSectors "0
g_showcamerainfo "0
g_showClipSectorFilter "0
g_showClipSectors "0
g_showCollisionModels "0
g_showCollisionTraces "0
g_showCollisionWorld "0
g_showDebugHud "0
g_showEnemies "0
g_showEntityInfo "0
g_showFrameCmds "0
g_showGodDamage "0
g_showHud "1
g_showHudPopups "0
g_showPlayback "0
g_showPlayerShadow "0
g_showProjectilePct "0
g_showPVS "0
g_showRange "0
g_showTargets "0
g_showTestModelFrame "0
g_showTriggers "0
g_showviewpos "0
g_skill "1
g_skipFX "0
g_skipItemShadowsMP "0
g_skipParticles "0
g_skipPlayerShadowsMP "0
g_skipViewEffects "0
g_spectatorChat "0
g_stopTime "0
g_testCTF "0
g_testDeath "0
g_testHealthVision "0
g_testModelAnimate "0
g_testModelBlend "0
g_testModelRotate "0
g_testPlayer "
g_testPostProcess "
g_testScoreboard "0
g_timeEntities "0
g_useDynamicProtection "1
g_vehicleForce "50000
g_vehicleMode "1
g_vehicleVelocity "1000
g_version "Quake4 Final 1.0.1283-release win-x86 Sep 23 2005 00:01:45
g_viewNodalX "0
g_viewNodalZ "0
g_voteFlags "0
gamedate "Sep 23 2005
gamename "baseQUAKE4-1
gui_configServerRate "0
gui_debug "0
gui_debugScript "0
gui_edit "0
gui_mediumFontLimit "0.60
gui_smallFontLimit "0.30
gui_ui_name "Player
ik_debug "0
ik_enable "1
image_anisotropy "4
image_cacheMegs "100
image_cacheMinK "30
image_colorMipLevels "0
image_dontUsePrecompressedSkyboxesForCG W "0
image_downSize "0
image_downSizeBump "0
image_downSizeBumpLimit "256
image_downSizeLimit "256
image_downSizeSpecular "0
image_downSizeSpecularLimit "64
image_filter "GL_LINEAR_MIPMAP_LINEAR
image_ignoreHighQuality "0
image_lodbias "0
image_preload "1
image_showBackgroundLoads "0
image_useAllFormats "1
image_useCache "0
image_useCompression "1
image_useNormalCompression "2
image_useNormalCompressionLoadDDSForPal "1
image_useOfflineCompression "0
image_usePrecompressedTextures "1
image_writeNormalTGA "0
image_writePrecompressedTextures "0
image_writeProgramImages "0
image_writeTGA "0
in_alwaysRun "1
in_anglespeedkey "1.5
in_freeLook "1
in_joystick "0
in_joystickLeftStickMove "1
in_mouse "1
in_pitchspeed "140
in_toggleCrouch "0
in_toggleRun "0
in_toggleZoom "0
in_yawspeed "140
lcp_showFailures "0
logFile "0
logFileName "qconsole.log
m_maxInput "0
m_pitch "-0.022
m_showMouseRate "0
m_smooth "1
m_strafeScale "6.25
m_strafeSmooth "4
m_yaw "0.022
mat_useHitMaterials "1
mat_writeHitMaterials "0
net_allowCheats "0
net_challengeLimit "15
net_channelShowDrop "0
net_channelShowPackets "0
net_clientDownload "1
net_clientLagOMeter "0
net_clientMaxPrediction "1000
net_clientMaxRate "16000
net_clientPredictGUI "1
net_clientPrediction "10
net_clientRemoteConsoleAddress "localhost
net_clientRemoteConsolePassword "
net_clientServerTimeout "60
net_clientShowSnapshot "0
net_clientShowSnapshotRadius "128
net_clientUsercmdBackup "2
net_debugClient "0
net_debugFrameTime "0
net_debugPlayerCount "0
net_debugStartLevel "0
net_debugTraffic "0
net_forceDrop "0
net_forceInternet "0
net_forceLatency "0
net_ip "localhost
net_LANServer "0
net_master0 "q4master.idsoftware.com:27650
net_master1 "
net_master2 "
net_master3 "
net_master4 "
net_menuLANServer "1
net_port "0
net_predictionErrorDecay "112
net_serverAllowServerMod "0
net_serverClientTimeout "60
net_serverDedicated "0
net_serverDrawClient "-1
net_serverMaxClientRate "25600
net_serverMaxUsercmdRelay "5
net_serverMenuDedicated "0
net_serverReloadEngine "0
net_serverRemoteConsolePassword "
net_serverRunning "0
net_serverSnapshotDelay "80
net_serverZombieTimeout "5
net_showPredictionError "-1
net_socksEnabled "0
net_socksPassword "
net_socksPort "1080
net_socksServer "
net_socksUsername "
net_verbose "0
password "
pm_acceloverride "0
pm_air "1800
pm_bboxwidth "32
pm_bobpitch "0.002
pm_bobroll "0.002
pm_bobup "0.005
pm_crouchbob "0.5
pm_crouchheight "49
pm_crouchrate "0.87
pm_crouchspeed "80
pm_crouchviewheight "32
pm_deadheight "20
pm_deadviewheight "10
pm_forcespectatormove "0
pm_frictionoverride "-1
pm_jumpheight "48
pm_maxviewpitch "89
pm_minviewpitch "-89
pm_modelView "0
pm_noclipspeed "270
pm_normalheight "77
pm_normalviewheight "68
pm_runbob "0.4
pm_runpitch "0.002
pm_runroll "0.005
pm_spectatebbox "32
pm_spectatespeed "450
pm_speed "160
pm_stamina "24
pm_staminarate "0.75
pm_staminathreshold "45
pm_stepsize "16
pm_thirdPerson "0
pm_thirdPersonAngle "0
pm_thirdPersonClip "1
pm_thirdPersonDeath "0
pm_thirdPersonHeight "0
pm_thirdPersonRange "80
pm_usecylinder "0
pm_vehicleCameraMinDist "300
pm_vehicleCameraScaleMax "300
pm_vehicleCameraSnap "1
pm_vehicleCameraSpeedScale "0.5
pm_vehicleSoundLerpScale "10
pm_walkbob "0.3
pm_walkspeed "80
r_actualRenderer "ARB2
r_alphaToCoverage "1
r_aspectRatio "0
r_brightness "1.380952
r_checkBounds "0
r_clear "2
r_convertMD5toMD5R "0
r_convertProcToMD5R "0
r_convertStaticToMD5R "0
r_customHeight "486
r_customWidth "720
r_debugArrowStep "120
r_debugLineDepthTest "0
r_debugLineWidth "1
r_debugPolygonFilled "1
r_debugRenderToTexture "0
r_debugSphereSubdivision "2
r_demonstrateBug "0
r_deriveBiTangents "0
r_displayRefresh "0
r_drawBoundInfo "0
r_finish "0
r_fixedHorizFOV "0
r_flareSize "1
r_forceConvertMD5R "0
r_forceDiffuseOnly "0
r_forceLoadImages "0
r_frontBuffer "0
r_fullscreen "1
r_gamma "1
r_glDriver "
r_ignore "0
r_ignore2 "0
r_ignoreGLErrors "1
r_inhibitFragmentProgram "0
r_inhibitNativePowerOfTwo "1
r_jitter "0
r_jointNameOffset "0.5
r_jointNameScale "0.02
r_lightAllBackFaces "0
r_lightDetailLevel "0
r_lightScale "2
r_lightSourceRadius "0
r_limitBatchSize "0
r_lockSurfaces "0
r_lod_animations_coverage "0.05
r_lod_animations_distance "0.0
r_lod_animations_wait "0.1
r_lod_entities "0
r_lod_entities_percent "0.008
r_lod_shadows "0
r_lod_shadows_percent "0.06
r_materialOverride "
r_megaTextureLevel "0
r_mergeModelSurfaces "1
r_mode "4
r_multiSamples "0
r_offsetfactor "0
r_offsetunits "-600
r_orderIndexes "1
r_penumbraMapDepthBias "3.
r_portalsDistanceCull "1
r_renderer "best
r_screenFraction "100
r_shadowMapDepthBias ".6
r_shadowMapSlopeScaleBias "3.2
r_shadowPolygonFactor "0
r_shadowPolygonOffset "-1
r_shadows "1
r_showAlloc "0
r_showBatchSize "0
r_showCull "0
r_showDebugGraph "0
r_showDefs "0
r_showDemo "0
r_showDepth "0
r_showDominantTri "0
r_showDynamic "0
r_showEdges "0
r_showEditorImages "0
r_showEntityScissors "0
r_showHitImages "0
r_showImages "0
r_showIntensity "0
r_showInteractionFrustums "0
r_showInteractions "0
r_showInteractionScissors "0
r_showLightCount "0
r_showLightPortals "0
r_showLights "0
r_showLightScale "0
r_showLightScissors "0
r_showMegaTexture "0
r_showMegaTextureLabels "0
r_showMemory "0
r_showNormals "0
r_showOverDraw "0
r_showOverdrawDivisor "10
r_showOverdrawMax "50
r_showPortals "0
r_showPrimitives "0
r_showRenderTrace "0
r_showSafeArea "0
r_showShadowCount "0
r_showShadows "0
r_showSilhouette "0
r_showSkel "0
r_showSmp "0
r_showSurfaceInfo "0
r_showSurfaces "0
r_showTangentSpace "0
r_showTexturePolarity "0
r_showTextureVectors "0
r_showTrace "0
r_showTriangleTangents "0
r_showTris "0
r_showUnsmoothedTangents "0
r_showUnweld "0
r_showUpdates "0
r_showVertexCache "0
r_showVertexColor "0
r_showViewEntitys "0
r_singleArea "0
r_singleEntity "-1
r_singleLight "-1
r_singleSurface "-1
r_singleTriangle "0
r_skipAmbient "0
r_skipBackEnd "0
r_skipBlendLights "0
r_skipBump "0
r_skipCopyTexture "0
r_skipDecals "0
r_skipDeforms "0
r_skipDiffuse "0
r_skipDownsize "0
r_skipDynamicTextures "0
r_skipFogLights "0
r_skipFrontEnd "0
r_skipGuiShaders "0
r_skipInteractions "0
r_skipLightScale "0
r_skipMegaTexture "0
r_skipNewAmbient "0
r_skipOverlays "0
r_skipPostProcess "0
r_skipRender "0
r_skipRenderContext "0
r_skipROQ "0
r_skipSpecular "0
r_skipSubviews "0
r_skipSuppress "0
r_skipTextures "0
r_skipTranslucent "0
r_skipUpdates "0
r_slopNormal "0.02
r_slopTexCoord "0.001
r_slopVertex "0.01
r_subviewOnly "0
r_suppressMultipleUpdates "1
r_swapInterval "1
r_terrainScale "3
r_test "0
r_testARBProgram "0
r_testGamma "0
r_testGammaBias "0
r_testSpecialEffect "0
r_testSpecialEffectParm "0
r_testSpecialEffectParmValue "0
r_testStepGamma "0
r_trackTextureUsage "0
r_useCachedDynamicModels "1
r_useClippedLightScissors "1
r_useCombinerDisplayLists "1
r_useConstantMaterials "1
r_useCulling "2
r_useDeferredTangents "1
r_useDepthBoundsTest "1
r_useEntityCallbacks "1
r_useEntityCulling "1
r_useEntityScissors "1
r_useExternalShadows "1
r_useFastSkinning "0
r_useFrustumFarDistance "0
r_useIndexBuffers "0
r_useInfiniteFarZ "1
r_useInteractionCulling "1
r_useInteractionScissors "2
r_useLightCulling "3
r_useLightPortalFlow "1
r_useLightScissors "1
r_useNewSkinning "1
r_useNodeCommonChildren "1
r_useNV20MonoLights "1
r_useOptimizedShadows "1
r_usePenumbraMapShadows "0
r_usePortals "1
r_usePreciseTriangleInteractions "0
r_useScissor "1
r_useShadowCulling "1
r_useShadowProjectedCull "1
r_useShadowSurfaceScissor "1
r_useShadowVertexProgram "1
r_useSilRemap "1
r_useSimpleInteraction "0
r_useStateCaching "1
r_useTripleTextureARB "1
r_useTurboShadow "1
r_useTwoSidedStencil "1
r_useVertexBuffers "1
r_varmegs "32
r_videoCard "NVIDIA Corporation/GeForce 6800 GT/PCI/SSE2/ 3DNOW!/2.0.0
r_videoSettingsFailed "0
r_znear "3
radiant_camerawindow "junk - FG"
radiant_InspectorsWindow "junk - FG"
radiant_MainWindowPlace "junk - FG"
radiant_xywindow "junk - FG"
radiant_zwindow "junk - FG"
rb_showActive "0
rb_showBodies "0
rb_showContacts "0
rb_showInertia "0
rb_showMass "0
rb_showTimings "0
rb_showVelocity "0
s_clipVolumes "1
s_constantAmplitude "-1
s_decompressionLimit "2
s_deviceName "SB Audigy 2 ZS Audio [9000]
s_doorDistanceAdd "150
s_dotbias2 "1.1
s_dotbias6 "0.8
s_drawSounds "0
s_force22kHz "0
s_frequencyShift "1
s_globalFraction "0.8
s_loadOpenALFailed "0
s_maxChannelsMixed "63
s_maxSoundsPerShader "0
s_meterTopTime "2000
s_minStereo "8
s_minVolume2 "0.25
s_minVolume6 "0
s_musicVolume "0.5
s_muteEAXReverb "0
s_noSound "0
s_numberOfSpeakers "6
s_playDefaultSound "1
s_quadraticFalloff "0
s_radioChatterFraction "0.9
s_realTimeDecoding "1
s_reverbFeedback "0.333
s_reverbTime "1000
s_reverse "0
s_showLevelMeter "0
s_showStartHardware "0
s_showStartSound "0
s_singleEmitter "-1
s_skipStartSound "0
s_spatializationDecay "2
s_speakerFraction "0.65
s_subFraction "0.5
s_useDeferredSettings "1
s_useEAXOcclusion "1
s_useEAXReverb "1
s_useOcclusion "1
s_useOpenAL "0
s_volume "1
sensitivity "3
si_allowHitscanTint "2
si_allowVoting "0
si_autobalance "1
si_captureLimit "5
si_countDown "10
si_entityFilter "
si_fragLimit "10
si_gameType "DM
si_idleServer "0
si_map "mp/q4ctf5
si_mapCycle "
si_maxPlayers "12
si_minPlayers "2
si_name "Quake 4 Server
si_numPlayers "4
si_pure "1
si_shuffle "0
si_spectators "1
si_teamDamage "0
si_timeLimit "0
si_tourneyLimit "3
si_usePass "0
si_useReady "0
si_version "Quake4 Final V1.0.0.0 Build 2147 win-x86 Sep 23 2005
si_warmup "1
si_weaponStay "0
subliminal "0
sv_punkbuster "0
sys_arch "WinXP (NT)
sys_country "United States
sys_cpustring "64-Bit AMD CPU with MMX & 3DNow! & SSE & SSE2 & EM64T
sys_lang "english
sys_language "English
sys_opticalMedia "unknown
timescale "1
ui_autoReload "1
ui_autoSwitch "0
ui_chat "1
ui_clan "
ui_hitscanTint "0 1 1
ui_model "model_player_marine
ui_model_backup "
ui_model_marine "
ui_model_strogg "
ui_name "Player
ui_ready "Not Ready
ui_showGun "1
ui_skin "base
ui_spectate "Play
ui_team "Strogg
win_allowAltTab "0
win_allowMultipleInstances "0
win_enableFPUExceptions "0
win_notaskkeys "0
win_outputDebugString "1
win_outputEditString "1
win_sysErrorNoWait "0
win_timerUpdate "0
win_username "
win_viewlog "0
win_viewlog_update_count "10
win_viewlog_xpos "0
win_viewlog_ypos "0
win_xpos "3
win_ypos "22"


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